<html><head>
    <meta http-equiv="content-type" content="text/html; charset=UTF-8"><title>LoadWorld</title></head>
<body bgcolor="#FFFFDF" link="#009999" vlink="#006666" alink="#006666">
<font face="Arial" size="2"><p align="center"><b><font size="4">LoadWorld()</font></b></p>
<p><b>语法</b></p><blockquote>

Result = <font color="#006666"><b>LoadWorld</b></font>(Filename$)</blockquote>

</blockquote>
<b>概要</b><br><blockquote>



This function loads an entire world. Currently, the Quake3 BSP format is the only one supported but more formats will follow. 
The Filename$ must be accessible in the 3D path, so the <a href="add3darchive.html">Add3DArchive()</a> function should be used 
before calling this function. A world can be easily created using third party tools like 'Quark'. A world can contain a sky, 
building, lights and more. Actually, all Quake 3 maps can be loaded out of the box with full detail. 
If the 'Result' is 0, the world could not be loaded. 
<br>
<br>
The BSP format is owned by iD Software and can only be used in freeware programs. Commercial software must acquire a license 
from iD to use this format. The license scheme is beyond PureBasic and Fantaisie Software can't be responsible 
for the incorrect use of this function. 

 

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center>&lt;- <a href=inputevent3d.html>InputEvent3D()</a> - <a href=index.html>Engine3D Index</a> - <a href=mousepick.html>MousePick()</a> -&gt;



</body></html>